![]() The battle specialization cripples his Rally long term and even removes some boosts to all crusaders including that Rally effects Bruenor as well. Big ol’ TableĪnd by tables I mean link to a google doc which has the tables, to actually manually edit and put them in here would be insane and wouldn’t allow some formatting options that make it easier to read.īruenor had Rally which will boost all members in the same column as him seperate from boosting all crusaders. Honestly I would love to see such a spreadsheet but for now I will work on these tables. The right equipment can change everything and can be levelled further but cannot be easily thrown into such a table, hell it is likely impossible without a spreadsheet which incorporates it all for you. I am doing it this way since heroes level at different rates and can be hundreds of levels apart even if they share the same slot so comparing their effectiveness will be easier using costs rather than pure levels.įinally I will be using base values, not ones with equipment so you will have to add in what you have and multiply ability values if need be. It will not be exact but if you are in that range of Gold you will generally have access to abilities in that area. I will also see about placing them beside each other based on approximate total cost to get to that point. When I list the bonuses that you get from their abilities I will show them as both the amount added that specific time the ability is bought and the total from all abilities combined thus far. There may be that 100% discrepency but it should make little difference in comparisons. I am kind of assuming that this is how it works since that is what makes sense but it may not be entirely accurate based on how the specific abilities seem to stack in percentile rather than total effect. I know this is true since that is how it is listed in the abilities section so I will list it like that.Īll Champions damage multiplies seperately so +100%, +100% and +100% would mean x2 damage total to x4 damage total which is a +300% boost then X8 total which is a +700% boost. How Bonuses Stack and how I will show themĪll bonuses are multiplicative if they are of a different type/from a different ability and when a bonus is listed such as Crusader’s Manlte ability +100% it is doubling the effect of the ability.Ģ00% damage boost + 125% Crusaders Mantle + 100% all champions = 3 x 2.25 x 2 = 13.5x damage or 1450% boost not 425% How Bonuses Stack and how I will show them.If they kill the marked, they ahve a chance to just reset their attack cooldown (thus making you kill the next enemie or group quicker). 25 second (i think) refund on their basic attack. ![]() When a hero hits a marked target, they get a. Relatively useful after your click wall and you're main dps is doing the majority of the killing (or at least korth is no longer killing). Korth => Speeds up peoples attacks if they hit a marked target (small boost). Xander => If he either kills, or misses an enemy, when that enemy is killed has a chance to double the requirements contributed to complete the stage. Shandie => speed potion on a stick Deekin => enemies run onto the screen faster so you can kill them faster and the next wave spawns quicker. 2% chance for 2 additional enemies in a wave) Sentry => Chance to reduce next area requirements if she wasn't hit in current wave (tend to put her in the back because of this) ![]() ![]() Minsc => Chance to spawn additional enemies (small boost 10% chance for additional enemy in a wave. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |