I don't feel like Nuclear Throne is there yet, but I feel like it could get there given enough time. There were lots of people playing that game, and giving their 2 cents about their experiences with it. On the most recent episode Chris mentioned that Spelunky feels like lightning in a bottle, and I have to think that's because of the collaborative nature of its development. The developers are resolute in certain decisions they've made, but tuning is something they seem to be open to a lot of player feedback about. The player feedback feels like it is making the game better week after week. There's been a lot of discussion on Idle Thumbs about what Steam Early Access makes sense for, and this feels like a game that really nails how good that experience can be. They've also committed to and have faithfully carried out a once a week update schedule with patch notes viewable in-game. Dejobaan Games has also done this really heavily, and I find it fascinating as someone who also develops games in their spare time. The first is that this is a place with people that appreciate Spelunky, and the second is that the development of the game is being streamed live by Vlambeer on Twitch. I thought Thumbs readers might want to discuss this game for 2 reasons. Most everything except for a really minor thing resets when you die. That difficulty bump is not permanent, though. One key difference from Spelunky is that the game is being designed to loop and increase in difficulty as you move forward through the levels in a kind of Dark Souls-esque way. So I usually just laugh really hard whenever that happens. It sounds really annoying, but I find the whole idea of it pretty hilarious. That action is bound to the right mouse button just like all the other active specials, and sometimes that can lead to accidentally eating your gun before you get the hang of it. The title is a reference to the robot character who can eat guns to scavenge ammo and HP instead of leaving them on the ground to go to waste. There's also a lot of characters to play, and each of them have their own special ability and traits. It's similar in a lot of ways to Spelunky in that the general progression is similar every game, but the random nature of different things in the game can change your play style pretty significantly. Nuclear Throne is a top-down shooter based in pulp sci-fi with randomly generated level layouts, random gun drops, permadeath, and a perk system. I recently picked up Nuclear Throne on Steam, and was surprised to see there hasn't been much discussion of it here. So I've been a lurker here for a while, but I only recently started posting here more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |